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[personal profile] leftyjew
The New generation area is divided into three sub-areas: Eden, and two survivor spaces that are equal in size.

Many objects become garbage shortly after being allocated. These objects are said to have "infant mortality."

Attempt to cache objects for re-use, whenever possible, rather than creating new objects.

Garbage collection can occur in each generation when it fills up....Poorly sized generations cause frequent garbage collection, impacting your performance.

Date: 2009-03-27 01:52 pm (UTC)
From: [identity profile] arctic-alpine.livejournal.com
if you hadn't said otherwise i would have thought this was an eco-sci-fi video game

Date: 2009-03-27 03:40 pm (UTC)
From: [identity profile] leftyjew.livejournal.com
or... something. i like that software engineers have a good sense of humor when they name things. btw, another interesting thing is that all compiled java programs start with the hex code CAFEBABE

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